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Swift 3D Xpress is a revolutionary 3D Extension (Plug-in) for Flash allowing users to quickly convert 2D text and artwork into 3D animations without leaving the Flash interface. Vector objects on the Flash stage can be brought into the Swift 3D Xpress interface and customised using pre-built animations, lighting schemes and materials. The 3D scenes are rendered and placed into a specialised movie clip in Flash's Library for further use or future editing. Swift 3D Xpress Key Features and Benefits
· Quickly satisfy the most common 3D needs
· No experience with 3D software necessary
· Never have to leave Flash environment
· Create the highest quality output available
· Painless upgrade path to a full 3D application What are the similarities between Swift 3D Standalone and Swift 3D Xpress? Both Swift 3D Standalone and Swift 3D Xpress solve the same problem of creating 3D graphics and animations for Flash as well as other popular media formats, but they go about their business using different workflows and somewhat different toolsets. Here are a few of their similarities. · Rendering: The end result of both applications is great looking vector or raster-based output, so when it comes to rendering you will find a lot of overlap between Xpress and the Standalone version of Swift 3D. Both use the RAViX and EMO rendering engines to create the vector and raster-based output, although depending on version release timing Swift 3D Standalone may have a more recent version of the engines associated with it.
· Ease of Use: Although Xpress offers a subset of the features you'll find in Swift 3D Standalone, both applications are known for their approachability and understandable toolset. Basically, anyone with experience using graphic design software will feel at home in either of these applications.
What are the differences between Swift 3D Standalone and Swift 3D Xpress? Despite their similarities, there are definitely significant differences between Swift 3D Standalone and Swift 3D Xpress, and it is in these differences that you will find the answer to which application is best suited for your needs. · Workflow: As the names imply, Xpress and Standalone offer different workflow models. With Xpress you will be starting and ending in Flash, with a visit to a modal interface within Flash where your 3D production happens. With Swift 3D Standalone you will be working in an entirely separate interface from Flash, and rather than direct placement of your output into Flash's Library, as is the case with Xpress, you will be importing any rendered 3D content into Flash through the File > Import command.
· Modelling: Since Swift 3D Xpress uses 2D artwork created in Flash or imported artwork from an outside file as the basis for its 3D geometry, all of its models will be extrusion-based which can be a limiting factor if you plan on doing anything slightly more advanced. On the other hand, Swift 3D Standalone is designed to be an all-inclusive modelling environment so the tools available are much more robust. With Swift 3D Standalone you can still do the simple extrusion modelling, but it is designed to accommodate the full spectrum of a user's 3D needs.
· Animation: Both applications support animation, however Swift 3D Xpress uses a pre-built animation gallery to provide motion to your 3D objects whereas Swift 3D Standalone includes a full-featured keyframe timeline for full animation control. This means that simple spins, tilts, fly-bys and the like are very easy to apply in either application, but for animation tasks that are more involved, Swift 3D Standalone will better serve your needs.
If you have a need to convert 2D vector graphics into 3D vector or raster-based animations and you don't want to spend any significant time laying out your 3D scenes, Swift 3D Xpress is going to be your best bet. It's inexpensive, the learning curve is incredibly easy and you can convert your 2D graphics into 3D content without leaving the Flash authoring environment. If you want to go beyond the basic conversion of 2D to 3D, and have specific design needs that include primitive, geometric or polygon modelling with more complex animation schemes, then Swift 3D is going to be your ticket to ride. It's a full 3D solution that's easy to learn while offering almost limitless capabilities in the modelling, animation and rendering of 3D content. Manufacturer: Electric Rain |